Ritual (v0.5.1.3.1)
Ritual (v0.6.1.1) » Devlog
A few changes.
-Book perks level are now in perks ring too
-Animation when rune is failed
-Vagrant alert bar animation
Files
Demo RItual v0.5.1.3.1 WebGL.zip 31 MB
Sep 16, 2023
Ritual (v0.6.1.1)
Status | In development |
Author | Symar Zhon |
Genre | Strategy |
Tags | arcane, castle, Dark Fantasy, goddess, Magic, Pixel Art, ritual, rune, Singleplayer, Tower Defense |
More posts
- Ritual (v0.6.1.0)Dec 10, 2023
- Ritual (v0.6.0.0)Nov 23, 2023
Comments
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Hey, any news regarding the update? :)
Well, the new mechanics are done (except for some skill or some kinematics) and right now we are balancing, which is hell xD. It's a bit difficult to find the balance between the skills being op or useless.
In a few days we will let test the game in its current state to close people to receive feedback about the balancing (obviously it will be bad xD) if you are interested I could put here the link to the test or wait for the official release with the rest of the skills and a bit more balanced ;p.
I will try to leave some gifs:
Wow you seem to have added so many mechanics! That looks like great work, thanks so much! I'm super eager to play that :)
I think I can help and give you feedbacks to better balance. Let me know if you want any :)
As promised, I leave here the link to test the new changes :)
But first I want to clarify a few things:
-
2 skills are1 skill is missing (they have WIP in the name).-
The endings cinematics are missing.-The gargoyles have changed the input (left click drag, right click attack) and have less importance.
-The tutorial of the new mechanic is a bit clunky, a lot of text and flat images, we want to add some gifs in the future.
The link:
https://symar-zhon.itch.io/ritual-testing?password=development
When is the next update coming? :(
We are still working on the update, but the new rune system is taking longer than expected.
This new system gives new abilities to some runes and involves generating new resources that will allow new skills to be used. This changes a lot of the base gameplay and that is why it is taking so long.
As soon as it's done I'll reply to you so you get a notification.
Sorry it's taking so long xD
I understand. Thanks for the update. Simply reducing the golden knight's damage would have been already great haha. Super eager to try the next update, I really enjoy your game :)