Ritual (v0.6.1.0)


Gameplay

  • A third gargoyle that attacks in area has been introduced.

  • Modified the design of the book with the intention of making it more eye-catching

  • In addition, if you have upgrades available, every so often it will try to draw the player's attention to remind him of them.

  • The ghost link has a small animation to make it more distinguishable when it is linked and not to be confused with one of your own links.
  • When using the mageia that increases the strength of the shadows, its attack looks different.

  • The gargoyle's eye flickers if you try to use it when it is out of ammo.
  • The stone of the first gargoyle has been modified to be seen more clearly at night.

  • The door and the bone wall release particles when hit and shake slightly.
  • Changed the buttons on the rune interface

  • Modified the summoning tutorial to have a similar format to the rest and remove that half hidden "I understand" button.

Pause menu

  • Options can now be accessed from here, you don't need to go to the menu to change the sound or language.
  • If you go to the menu or try to exit, a confirmation popup will appear indicating that progress will be lost.

Main menu

  • The candle fire has been changed.
  • The ugly menu buttons (such as the skip cinematic) have been moved to the options screen.
  • Changed the options screen
    • Modified the buttons layout
    • Now you can choose how to treat the cinematics more extensively. 
      • View them always
      • View them only the first time, if you play again the view ones are skipped
      • Skip them always
    • There are more options when choosing the amount of runes to start the game with.  
      • 4, 6, 8 o 10
    • All these choices are saved in persistence, so if you come back to play another day, the same configuration will be there.
    • The option to delete this data (the button is a little bit hidden at the bottom left)

Sounds

Several new sound effects have been added

  • The door being hit or destroyed
  • Bone shield when appearing, breaking or being hit
  • When using the heal skill
  • When using the regeneration skill
  • The spikes appearing from the last red mageia
  • The summons when they are ready, when you summon them and when they take damage
  • The shadows when attacking
  • The mageia when they are ready, when you use them or when their effect stops

Files

Demo Ritual v0.6.1.0 WebGL.zip 37 MB
Dec 10, 2023

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