Ritual (v0.6.0.0)
Ritual (v0.6.1.1) » Devlog
Major updates
Shadows
- A shadow that attacks the target has been added
- 3 new perks in the book for these shadows
New Rune System
- The importance of the battlefield has been reduced and more importance has been given to the part of the runes.
- A new rune pool has also been introduced, now the runes are not the same for each run, but are randomized.
- 6 new in Tier 1
- 24 new in Tier 2
- 34 new in Tier 3
- 13 new in Tier 4
- 11 new in Tier 5
- Special runes have been introduced
- In the demo they are chosen when you unlock new runes, in the final version they will be chosen before the game.
- These special runes differ from each other by color and give a special resource (essence) in addition to the main resource (Arcane).
- Having just one of these runes unlocks two things:
- 1) New skills to use during the game
- 2) The ability to enter "Mageia Synchrony".
Magics (Mageias)
- Magics are used with the essence they generate, the higher the level of the magic, the higher its cost.
- Synchrony is to enter a special state where each and every rune is converted to the chosen type.
- The rune nodes change depending on the rune type
- In synchrony only the special resource is generated, the main resource is no longer earned (therefore you will not be able to save to buy new skills in the book).
- It also allows the ability to make combos
- As the combo increases, more essence is gained.
- Special runes that already had this type of native form are considered "over power" giving much more essence.
- 9 new magics
- A new page has been added in the book to read a more accurate description of the magics
Endings
- 3 new endings with one cinematic each
Minor updates
Gargoyle
- Gargoyles no longer have to be charged, they chage by themselves when added to the dock.
- Gargoyle attacks are now instant kills
- Now the unlocked gargoyles do not share the same type, each one is different.
- Now you can take it out of the dock even if it is charing, and when you return it to the dock it continues from where you left off.
- The bar now indicates the charging progress and available charges
- Now they move with the left click but attack with the right click.
- The gargoyle's charge bar flashes if you have no ammunition
Vagrant
- The vagrant's bar of suspicion remains even if you scare him away.
Runes
- Rune autocompletion has been removed as a perk
- .Autocomplete has been mixed with the preview, now the perk gives you a hint of the correct connections.
- The area of the runes has been enlarged, with some of them now being larger
- Small magnet on the rune nodes to facilitate correct connections
- An option in the menu to be able to play with a smaller number of runes
- Improved the system of random runes, so that the same rune does not appear 3-4 times in a row, or just the same 3 runes as usual.
Others
- Skip option in the cinematics (by simply pressing any button for a few seconds)
- New tutorials for this changes
- Particles when knocking on the door and small shake
Files
Demo Ritual v0.6.0.0 WebGL.zip Play in browser
Nov 22, 2023
Ritual (v0.6.1.1)
Status | In development |
Author | Symar Zhon |
Genre | Strategy |
Tags | arcane, castle, Dark Fantasy, goddess, Magic, Pixel Art, ritual, rune, Singleplayer, Tower Defense |
More posts
- Ritual (v0.6.1.0)Dec 10, 2023
- Ritual (v0.5.1.3.1)Sep 16, 2023
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